Hello, welcome to Sock Talk with JNab and the Sundance Kid. We're going to explore the frontiers of technology, art and the human experience. Hello, welcome to Sock Talk, episode number 10. John, we made it to double digits. Good lord, double digits. Yeah, so, well, that's good. That's nine more than the first one. And this week we are going by a topic of why does your art suck? Oh, that's a little personal. Yes. So I mean that in the royal you, the opposite of the royal me or inverse, but whatever. John, why does your art suck? My art sucks for lots and lots of reasons. Yeah. I guess predominantly it's because I don't really do art anymore. And art that you don't do sucks worse than any art you could do. How about you, Jamie? Why does your art suck? One, I don't get to do it as much as I would like to. For the same reasons. It's a skill. It's like anything. It's like craft. It's a muscle. Depending on what you're creating, if you stop doing it, you will atrophy, I think. And that's one of the biggest reasons I don't sit down and commit the hours. I also can't decide what kind of artist I want to be, which doesn't help. I like, one of my unfortunate things is I like too many things. That's one of my downfalls. So I used to be really bad for starting projects and never finishing them again. Now I just don't start projects and I figure I can fix that problem. It's a sad thing, but I totally relate to it. The first couple of decades of my life, the first three decades of my life, my mother was always saying to me, just pick one. Just pick one and do that for a while and then you can change your mind. Because I like to sculpt and paint and draw. I liked theater and music and all kinds of things on the artistic side. And I couldn't decide. And if I were giving advice to my own kids, if I had any, I'd say, don't just choose one. Don't try to find the perfect one. Do them all. Switch back and forth and the ones that call out here are the ones you should do. Yeah. And I say something, atrophies, but if you're doing various different forms of expression, let's say, or crafts, you might not get as highly specialized within that craft, but there is an overall creative muscle, so to speak. I agree. Yeah. I agree. I think it's sort of a developed fearlessness or something. The ability to put out the stuff that you're thinking or imagining without deciding that it has to immediately be erased or binned or something like that. Yeah. I, for sure. I still have that fear all the time. Anything we make, even this podcast, I have the fear of the standard things that everyone feels. So that's, okay, we're going to try and list things and make something useful and practical. One of the first things might be that fear that gets in a lot of people's ways. I felt this especially more in the beginning and especially now because, say, if you're a digital artist, if you're starting out in something like 3D modeling or 3D animation, which I know quite a bit about, you will probably have your favorite artists and you'll go online to something like Behance and they'll have a front page of this amazing pieces of art and craft that you just, there's no way you can compete against that. And it's almost a bit down heartening seeing, but seeing all of that work and then comparing against your own. But you have to remember, those are quite often what you're seeing there is people over the 10,000 hours, they're probably 20 years into it. And this is one of their most recent pieces that they've spent a lot of time on. And that can get in the way because it gives you that fear that you're not going to be good in comparison. But most of us know who are there higher at that level. I'm not saying I'm their higher level. We still want to see everyone else starting out. Most communities are good, I would say. So, all right, what am I saying? Don't be afraid of putting out your work. And it doesn't need to be, well, I would say, yeah, put it out anywhere. Get over that fear. The only way you get over a fear is by confronting it. I agree. And you're going to be uncomfortable and you're always going to have an uncomfortable feeling and you're always going to doubt yourself and question yourself, which is fine. That's normal. There's nothing wrong with it. Yeah, absolutely. There's lots of interesting conflations that happen between reality and imagination when you're dealing with people's artwork. And it's easy to think that if somebody doesn't like your art, it means they don't like you. And if your art isn't pleasing to everybody who comments on it, then you've done something wrong. And that's not the case at all. Art is incredibly subjective and some people love one thing that other people hate and so on and so forth. It's really hard to get to the point where you can just say, you know what? I made it and I'm okay with it. And it doesn't have to be, I made it and I love it or I made it and it's the best piece I ever made. And now I will go on and make another piece that will be the best piece I ever made. It's just, I made it and now it's done. Like if this piece is done and I'm going to set it over there and now I'm going to make other pieces and when they're done, I'll set them in other places. It's a very hard attitude to get to, but I think it's really a big part of what defines a professional artist or a professional creator as opposed to an amateur, the ability to finish up and walk away. One hundred percent. Finish things. That's a good piece of advice I hear lots of people say all the time. Because you're never going to be fully satisfied, which is good and normal. That's what drives you to continue on and get better. Right. And in fact, if you don't draw the line under something and say, even if this isn't finished, I'm finished with it. If you don't do that, then you can't get better because you haven't finished something so that you can learn from it. Yeah. There's a famous phrase, art is never finished. It's abandoned. Yes. Yeah. When I was an animator back in the stone age, we used to say no project is ever done. It's just do. Yes. There you go. That's the attitude. 100%. What would you if you. So let's say you go back in time and you can speak to your younger self. You've just given a good bit of advice. What other areas would you would you give advice on? Oh, boy. I as a kid, as a little kid, I used to read the comic strips with my dad most every day that he was in town. And I loved the comic strips. I just loved them. Peanuts, Hagar, the Horrible, all kinds of comic strips like that. And I so wanted to draw them. I wanted to draw them. I didn't know where the stories would come from. But after a while, I figured out I could do that too. And if I could go back and talk to that little kid, I'd just say, yeah, keep doing that. Just keep doing that. If you turn it into something or if you don't, you love it and keep doing it. There was a point in my life when I stopped. I started drawing. We should probably talk about this myth of the 10,000 hours, which is a really common myth. I started drawing when I was really little. My parents both worked and I'd end up in my mother's office during the parts of the year when we were in the city and not at the farm. I'd end up in my mother's office for hours every afternoon waiting for it to be time to go home. That's where I started drinking coffee. You can see how it stunted my growth. And every day, the amusement I had was that I was given a stack of lined paper and a couple of Bic pens, ballpoint pens. So I just drew. I drew all day long before I could write, before I could do anything else. And people said to me all through my childhood and teens, wow, you're a really great artist. And I always thought, no, I'm not an artist. I don't have the creativity to be an artist. But I'm an illustrator. I can illustrate anything you want illustrated. I guess if I could go back to that little kid, I would say persist at it, keep doing it and find the storytelling that you think you can't do and be that creative person you think you aren't. I don't know what I'd be doing now, but I'm pretty sure we would never have met in the context in which we did. If I could. I had a similar experience. I can remember drawing a lot. Various different things. I remember being given bad advice early on. Well, maybe not. But one of the early things I used to get given to me is tracing paper and I trace over things and it's just just keep doing that and then you'll learn. It never works. So one of the things I would say for me, if I was going to go back, learn actually the foundational theory. Yes. You can put in a lot of hours and do anything, but there are people who've figured things out over time who are willing to teach you and give you shortcuts. You don't need to sit and just hope that by magic happen chance that you figure all these these tools and techniques out on your own when people are very willing to teach you them and tell you them. And there are great books. There's great YouTube video series. There's university with some great, with some good lectures and here and there. That's what I would say. I would be afraid of, I don't know why, but I'd be afraid of doing that. I totally get it. I went through the same thing when I was in my tweens friend. I trusted, gave me some tracing paper and said, trace all the artists you like and you'll learn. So within about a year, my father gave me a copy of Grey's Anatomy, not the TV show, the anatomy book, which is ill named by the man who wrote it, not the man who drew it. And I learned so much from going through that and really trying to study how the human body was. After that, I stopped drawing almost everything else for years and just drew people really bad at backgrounds, but really detailed human anatomy. Yeah. There maybe there's something else I hear. People say, figure out what you will stay away from what we're not good at. And sometimes I can hold us back quite a bit. And being honest with yourself and identifying those areas is a good method of growing. Not just with art, just anywhere in your life. If you're terrified to do any form of public speaking, that's a shining light telling you that you need to train a little bit more in that area because it, yeah, those, those fears are quite often telling you something where there's value to be had by pursuing. I agree. And even if it's just as simple as, as being more comfortable in the world, there's something scares you learn more about it. I don't know if it's because of childhood experiences with firearms or if it's just because of a lifelong obsession with Batman, but I grew up hating handguns, just hating them. So the first chance I got, I joined a gun club so I could learn all about them, how to take them apart, how they worked, how to make ammunition, how to get really good at handling them. And then also in the course of all that, how to fire them. But I became certainly nowhere near an expert, but I became very comfortable around handguns and I no longer hated them. I still hate how people use them. I wish they didn't exist, but since they do, at least I feel a bit safer now if one suddenly appears. Well, you'd be surprised right now behind the score. Nicky, come in. It's happened to me three times. Oh boy. Twice people have pointed handguns at me. One time I was there when someone pointed it at someone else. Okay. Perception is with art, very, very important element. Not just for you creating something to show to people by the end of whatever it is. And you're going to try and use tools and methods to make people perceive it in some way to try and make them feel something. But whilst you're making something, your own perception can get in your own way. So one of the early tips people will give, especially with digital drawings, is very easy, is once you've got a drawing or a graphic design or something, is to flip it. And in just that process of flipping it, you'll see something that, like how on earth did I not notice that thing was unaligned? And it's just that dog-caulking-of-the-head thing to just view it from a different angle. Yeah, that's excellent. Since you bring that up, I should probably mention that I just told this story without any reference to historical documents. So I could be completely wrong. What I talked about was my current perception based on the perception I had at the time. Yeah. Part of the creative process, I'll use film, for example, just because I'm familiar with that and we're making one right now, so it's in my head. Whenever you're creating something, you know everything. Whatever there is to know about this story, if there is anything to know about it, you're the one who knows everything about it. And you're going to be, at first, writing it, then shooting it, then editing it, making it for an audience who doesn't know. So we value a lot of fresh eyes in the industry. We call them fresh eyes. People who are not attached in any way, don't know any lore, don't know any background, don't know anything about the characters. And then as a part of the creative process is handing it to someone with fresh eyes to get their genuine immediate input because it's very, very valuable. We do it in the script writing stage. Once you've got your first pass, fire off to a bunch of different people, get feedback. Then once you've shot it and got your first cut, well, even before then you work with your actors, get their perception of the characters and letting go of, especially in that art form, letting go of control is what being a good filmmaker is all about because you've got to, for the most, unless you're doing absolutely everything on your own, which is rare, you're going to be giving it to other people. You've got to let it be as much there as it is yours. And so as a director, sure, you're going to direct them in some directions, but you're going to open it up to let that other person find things that you can't and bring it in together kind of a hive mind sense of making something larger as a creative output. And yeah, once you've got your edit, you're going to pass it on to other people with fresh eyes because it might not make sense. It might have made perfect sense to you that in the third act, that gun has that guns now or not child's hand, but you forgot to write it in, in the first scene. And without that, the audience is going to go, where did that come from? What's going on there? That doesn't make sense. It made sense to you because you've, you knew that was there, but you forgot to tell the audience. So you have to get Mr. Chekov to introduce you in the first scene. I think 100%. Exactly. Why chose the gun. Nicely done. Yeah. I think all of, all of creativity, if you're intending to share it beyond your own experience is a story that you're going to be sharing with someone. Hopefully they're going to be able to tell the story themselves or the piece that you've created will tell them a story. And I think that perspective that you were just speaking from, the fact that you're giving it to them, the audience, they have fresh eyes. So you need to have fresh eyes earlier to know how they read it. I really liked that very much. I remember when I was teaching animation, again, maybe not the Stone Age, maybe the Bronze Age, the, in one of the first classes I ever taught, I said to the students, now when you share your storyboards with the class and with me, you have to be able to tell the story just with what you've got on paper. So don't describe it. Don't use any words at all. Don't make any sounds. Don't point at anything. You have to be able to hand it to someone and they'll understand it. And then I did a demonstration for the class and quickly sketched up a storyboard. I think it was two parallel storyboards. They might still be in my online portfolio somewhere. One of human characters, emoting heavily, one really close to the camera, one further away. And then the same thing done again with Moses, like in the distance and Homer up close to show the very different, how much you can exaggerate posture and facial expression when it's cartoons. And the first thing I did was to start explaining that to the class. And a couple of the students said, shouldn't it be able to tell us what it's telling us without you using any words? And like, oh, wow. Okay, thanks. Thanks. Yep. I was hired in an obscure Navy reference. I was hoist by my own petard. Yep. Yep. That's, that's a very, very good tool. Forcing people to not use other methods. We had something similar where one of our last writing groups, we were to one, one group went away and everything that would come back from them would be very, very dialogue heavy to the point where everything was in a dialogue. And then when I got it back, I just said, write it again with no dialogue, absolutely zero dialogue. Tell this whole story just through action and to force them to start thinking about, okay, right. How, how do I do that? How do you, how do you tell even, yeah. How do you communicate what someone is feeling just visually? Well, that's cinema. That's the whole point. So think about how everything, the me's on scene, the colors, the emotions, the actions, what are they doing? Absolutely everything to communicate rather than like we're doing right now in a podcast, which is the inverse where it's only dialogue. Or if you could look at, if you're watching right now, I'm not at all animated and it's not very cinematic, but yeah, it's a fun tool. I accidentally became better. I don't know if I became better. I don't think I was never good to writing dialogue. And I've, I've been, I'm lucky that, so one of my skills is visual effects, which is a blessing and a curse because there's that phrase fix it in post. Have you've heard of it? Oh yeah. Yeah. So when you're, when you, when you have some of those skills and things aren't going your way, you, you, at the back of your mind, you're just like, I could just change this later. Do I need to, it's a bad idea because it costs, it takes a lot of time and energy to do it. But with one of my films, I, I, I wasn't happy with the majority of the dialogue. I cut out probably 70% of it in my film. Wow. Just because it was, it was bad writing on my part. It wasn't anything to do with anyone else. I take full responsibility for it. But then I wouldn't say I fixed it. I was talking about why your art sucks. I hate, I hate everything about everything I do, but I didn't make it at least better. I can at least you, you still got to give yourself the pats on the back every now and then as well. You can't just beat yourself up completely. Which I do quite a lot. I mostly just beat myself up. But I forced myself to, again, not forced, but I became much better visually at communicating things. So in that film, within the first minute, I communicate a lot of information just through, just through the imagery and editing rather than any dialogue at all, which is better in most cases, I think. I agree completely. I was just trying to remember the names of a couple of folks who've given me advice directly or indirectly over the years. And I started looking at my phone and realized that's just the wrong way to do this. We are not looking things up. We'll fix that in post, if there's references to put here. But there's a great American writer. There was a great American writer who died about 10 years ago. He wrote the books that Justified is based on the TV series Justified or the sequel Justified City Primeval. He wrote the novel Get Shorty. Leonard, Elmore Leonard. Sorry, it took me a little while. Elmore Leonard wrote advertising copy for A Living and then started writing westerns and eventually managed to become the best dialogue writer in American popular fiction. Largely recognized as that. The first dozen or so films Hollywood made based on his films, based on his novels, they rewrote the script entirely. And it wasn't until somebody realized, no, we've got to preserve his dialogue as much as we can, that the film suddenly became award winning. His dialogue is exceptional. He advances the story with almost no description of what's going on in the room except people reacting to it. But that's so freaking rare. Most other writers will tell you to do exactly the opposite. Set a scene. Set the scene so well that the person is there and then let it happen. Don't overdo the writing, right? Was it Stephen King who said don't use any adverbs? Pass. Okay, I think that might have been Stephen King. Hey audience, let us know. If you don't mind, mom, I know you're busy being dead and all, but don't know who else is listening or watching. Are you in the room right now? Yes. So, yeah, in terms of writing, there's lots and lots of great advice out there. Some of it saying be heavy in dialogue if you are as good as Elmore Leonard. Otherwise try to do everything you can without it. Certainly in film or in visual storytelling. I agree with you completely. If you can tell the story without a single word, that's probably best. I don't know if you've ever seen Will Eisner's book on graphic storytelling. He's the guy some people say did the first graphic novel. The one who invented the spirit back just post-World War II. American comic writer, if you don't know his work, I strongly suggest you check out the graphic novel A Contract with God. It's exceptional. But anything by Will Eisner is exceptional. So he wrote a textbook basically on how to tell visual stories. And he's one of the kings of it. I had the good chance to meet him and chat with him briefly in his latter years when I was still trying to be a comic book artist. I also had the chance to take a weekend course from Joe Kubert, who was another great visual storyteller. He invented that test out. You see a lot in comics now, especially being a fan of manga. You see it there. Where you have a single scene, a single background, foreground, everything, but split across several panels and you can see the characters moving through the scene. That was Kubert who invented that. Just absolutely beautiful. Scott McCloud, who did a couple of really great alternative comics or alt-comics as they were called in the 80s and 90s, and then wrote two of the best textbooks and visual storytelling ever. Understanding comics and I think the sequel is making comics. Those are all great things for people to look up if they want to know more about visual storytelling. Because yeah, if you do it right, you don't need sound effects. You don't need special effects. Nothing needs to be fixed in post. It saves a lot of money and time when you're making a film, like you were saying, if you don't have to fix it in post. It also forces you to think a lot more about what you're going to do, what your storytelling choices are beforehand. We've said it before in this podcast, both of us, the prep time you spend before you touch any hardware or software, that's in direct relation to how good the outcome is. 100%. If you're just diving in without any sort of prerequisite. If you just turn out with all the cameras in the room with no script, that's just documentary at that point. It's very different. But that's one of the reasons that people's artwork sucks, is because we've got all these amazing toys now that let us make art. Whether it's music or whether it's 3D images, 2D images, whatever it happens to be, modified photos, anything that makes it too easy to do without reflection means that a lot of people are making a lot of work without thinking about it beforehand. That means they're not taking advantage of that prior knowledge that you mentioned a little while ago. 100%. I am guilty as charged. I remember very early on getting into 3D modeling and whatnot. I would spend so many times trying to find add-ons, tools, textures, this, that. Things will try and make it easier for me, rather than just focusing, not even focusing on my foundational skills, just focusing on what the hell do you want to make. Why are you gathering all these tools and techniques and material texture packs and all of this? I'm going, "Oh, that'll be great. I'll keep all this together." Then spending more time than actually making stuff, which is stupid. You don't need. That's something we say when we're doing, when we're teaching filmmaking and video production and things as well. It doesn't matter how good your camera is. If you give an iPhone to some of the greatest filmmakers in the world, they will make a great film. Full stop. Absolutely. Don't let your tools get in the way because you need to know what you're doing in the first place, which is more important. What do you want to say? What is this act that you're doing? What do you need to communicate to other people? Right. Don't let your tools get in the way. It's a really important phrase. I'm sorry. I sort of interrupted you there. No, no. I just want to jump on that before we go on. It's important because it works in two directions. Your tools can get in the way because they're too limited. Yeah. And so you convince yourself that they're not good enough, or they can get in the way because they're too freaking good. And so you convince yourself you've got to use them to their extremes. You know the filmmaker, Darren Aronofsky. I think I've got his name right. I'm a big time movie maker now, director, producer, et cetera. His first film was made and shot on a Super 8, as I understand it. It's all he had. He raised the money he could. All he could use was this very, very shaky handheld camera. So he made a film in which the shakiness of the camera would assist the storytelling. It's about a guy who's falling into paranoia and doesn't know if this conspiracy he's uncovered is just paranoia or is real. So the fact that the camera is shaky all the time just is brilliant. Now, when I saw it, when it was first released, people left the theater complaining. "It's making me nauseous." And it was. Yeah. But he used it deliberately as a storytelling technique. 100%. Yeah. Your own limitations can sometimes be tools as well. Something recently, I noticed myself on a Zoom call and I was doodling for the first time in a long time. And I was just looking at it. I was like, "Hey, it's interesting. It's not great by any means." But I look at it and I go, "It's something. There's something there." And that's just with no tools. When we're talking about, "Yeah, what are you going to do?" That's something it's like, "Who the hell am I to be giving anyone advice on this in the first place?" A lecturer at a university whose job is to give people advice. That's a good point. Thanks, John. But I still look at myself as got a long, long way to go with most things. Everything I make can be a lot better. Good. Please keep feeling that way. Yeah. When I direct best is when I don't have to worry about everything else. I've done a lot of indie filmmaking because I've had to. I wanted to make films so bad with these grand stories. I just had to do everything. I had to figure out everything. I had to figure out how to do the effects, how to film, how to edit. So I'm very skilled in all of the fields of filmmaking because I had to. I had nobody else around me. And then over time as I have developed communities and other creatives around me, one that's the ownership thing we're talking about before. One is giving up ownership and letting other people do what they're best at or just even accept they're going to do that so you can focus. And when I'm at my best in directing is when I'm literally just focusing on, "What are we doing in this scene? What's the feeling?" And you really have to put yourself in that space and bring everyone else with you, especially the actors because you got to forget all the tools and cameras and crew around us. We need to go into this space and become it. And what that space means, I mean what you're seeing on the final film, a great film, the actors are there 100%. Okay, sure, there might be something in the back of their head. They're thinking a lot of the things, but it needs to be as authentic as it can be. And the director's job is to quite often help people get there and communicate to everyone. And you've got to be there yourself because as a director, you've got to feel if it wasn't. And if it wasn't there, it's your job to make sure to get it there because you're the one that everyone stops after this cut, everyone looks to you and they're like, "Did we get it? And what is it?" That's the question. Some people just, when you start out, I'd usually just be, "Yeah, that shot looked pretty." That's not what we're looking for. It doesn't even matter if it went out of focus at some point. What you should be caring about more was what did you feel it? Was the energy what you were trying to communicate? What was that there? And that's, and I'm still bad for it because you can get caught up, especially on a busy set, you can get caught up and you're rushing and things are going in there and it's a very hard thing to stay in the space that you need to be in. Yeah, I can only imagine. I've directed some TV commercials and bits of animation here and there. I've never directed a film. Aspired to it, but never saw it as something I could take on successfully. But I can only imagine how very, very challenging it must be to maintain all those different perspectives at once. Running the set, checking the work of all of the individuals, doing all of the very separate tasks, making sure all of that is going and keeping track of a story that really only exists in your head and seeing how it meshes up with the story all of these different professionals are telling. I am greatly appreciative and admiring of your skills. Well, it could be better. The skills, but the- Just take the compliment. I'll take it. All right. One pound of backhoe. No, but yeah, it's so easy to get taken out of it. And I was laughing, thinking, what you're saying, it's so exhausting. It's weirdly exhausting because you're dealing with a thousand things the whole time. Your brain is on overdrive the whole way through if you're doing it well. I remember the last film that we did, me and Nicki co-directed. Everyone on lunch, like lunch would come, everyone's in, like speaking to each other, enjoying the thing. Me, Nicki, or another room just zoned out. Give me no more noise. My brain needs to have nothing right now because the whole time when you're on it, you're just switched on completely, keeping track of everything. There's other industries and people who do this way more than a blooming filmmaker. But yeah, there's different ways of doing it. You listen to different directors. They've all got their own different perspective on it. Oh, gosh, what filmmaker was I hearing that said, one of the things that they do specifically to get actors to deliver something better is do it again, but stop acting. Just say the words. Like, what do you mean? No, I'm acting. No, no, no, no. Just say the words. That's all you need to do. Say the words to try and get it as real as possible. I think that was Fincher's films potentially because that's the real world. Nobody, quite often people are boring in the way they communicate. It doesn't always have to be. We talked before here with some of our guests about the uncanny valley and that's a constant danger when you're using human actors to tell a human story is the least little bit of a dis-synchrony or a-synchrony between what they're doing and what the audience anticipates them doing. Either is enchanting or breaks the illusion completely. And yeah, it's really cool. That's one of the things I love about it is that tightrope that the story is walking the whole time. How do you do things that are unpredictable in a way that keeps the audience engaged and builds their anticipation instead of snapping them out of it? It's marvelous. Yeah. All right. I had a question lined up for you, John. What is the, what are you most proud of artistically that you've ever made? Holy smokes. Wow. That's a big question. Probably something you've not thought about. Yeah. Anything I say as an answer here, I may disagree with upon further reflection. Of course. Artistically, you mean across the arts. Yeah. And anything you've created that you're most proud of? Wow. I've done some things I'm quite proud of, some comic art, some illustrations, a couple of paintings, some poetry. Oh man. I think probably from a purely artistic standpoint, and I don't mean, "Arr, I shy, quite autistic," but you know, like something that was generated for the purpose of telling a story. I wrote a novel, a children's novel based on Norwegian folk tales that my father used to tell us when we were kids. He told them for years and then I took over telling them to my younger siblings. And I carried them in my heart. When I was a school teacher, I used to tell them to my students. And I finally decided about 15, 20 years ago that I had to get those down. Yeah, 20 years ago or more now, but I had to get those down and do something with them. So I wrote the first novel entirely, "Tip of the Hat to Nano Rimo," the national novel writing, write a novel in a month thing that has changed quite a bit in the last few years, but got me through writing that novel. So yeah, it's a full novel. I wrote it, roughed it out in a month, finished it, edited it all in later stages, and then illustrated it. So every chapter has one illustration and I painted the cover. And I am extremely proud of that. It sat in the hands of an agent in New York who was getting ready to retire for a year when he was deciding whether or not he would represent it and try to get me published. And after a year, he wrote back to me and said, "I really like the character and I really like the way you tell the story, but I'm not in love with it." He turned it down. And that broke my heart and I didn't do anything with it for years after that. If anyone listening or if either of you in the room happened to know a literary agent who would be willing to look at a children's story, I would dearly love to get that published. Since I wrote the first one, I have blocked out the four other novels in the series. The protagonist starts off at age four and there's a new novel every four years. Well, there's fear, John. Why have you not already done it? Send it out. I just can't do it. I can't do it. It comes back to something that I think we've talked about before, which is my absolute certainty that if I don't take the chance of failing, it will not have failed. Yeah. Yeah, which is a horrible lesson I learned as a little kid and some things still cling to to this day. I mean, not in most things in my life. I wouldn't have done 90% of what I've done in my life, but that story is very personal and it still feels that way to me. Sure. I'd rather not have the heartbreak of having it turned down again. Well, there's self-publishing these days. That's what people have been telling me for more than a decade. And I actually went so far as to do the full layout of the book so that I could self-publish before deciding I didn't want to. Fair enough. I don't know. Probably the wrong choice. How many stories like that are there around the world? How many masterpieces maybe have existed? The Spanish painter who's going mad, the Chronos, eating his baby. I forget the name of the painter, but he was going mad in his later years. You know the painting I'm talking about, Chronos, eating a baby, coming out of the shadows. Basically, he painted on as well. And it got covered up and no one noticed it for years until they found it again. He had just made these absolute... What would be the word? I don't know how to... That's just my badly articulate "I am" right now of a way of communicating. But the haunting is one word, maybe. Haunting, but they draw you in these paintings. And yeah, it was just... No one ever knew them until they found them on the wall. He just did them on his own. We'll put up a picture of it now in this little corner there. Good idea. You will have seen it. No doubt. If you want, you can put up a little... It's a famous one of Chronos, but he's a weathered old man with just finished eating a baby. Yeah, I think I'm recognizing the imagery. Please put up a facepalm logo next to it, or a little emoji of facepalm. Yeah, I should know the name. I'm so bad with names. Yeah, there's two guys who are bad with names. That should be the new name of our podcast. Podcast, yeah. What was that name again? That should be a bit... Yeah. It's so bad as well because I feel like... I don't know. I feel like I'm getting less articulate over time. And... It's a muscle, Jamie. You have to practice it. Yeah, that's it. That's it. I noticed our first sock talk, and I was flowing a bit better. It's your mid-semester, and I've been lecturing a lot, communicating a lot. And now after summer, the muscles come down a bit. It only makes sense. Maybe. It only makes sense. We'll say that. It's not all the alcohol I drink. Yeah, good idea, especially since it's Whiskey Week here in Aberdeen. Yes, yes. We've... Okay, we fit quite a few hopefully useful tips for some people. I guess this podcast is mainly addressed to people who are starting out because anyone who's good at their craft will probably bear them, me at least. So you don't need advice from me. But people who are very much just starting out. It's bits and pieces of advice for you guys. I'm going to step in there during your... Please do. Because I disagree strongly with what you just said. Here's the fact that you were self-disparaging again, which you do a lot. And it's fine. If that's what you want to do, you go ahead. But I will call you out on it from time to time. Sure. I tell my students that the greatest thing ever invented by humans, the greatest deliberate invention by humans is the scientific method. Because the scientific method is where you put your ego aside and you find the smartest and most knowledgeable people you can and ask them to tell you what you did wrong. And that's how we advance knowledge, is by trying to disprove what we believe, getting as many smart and knowledgeable people as possible to try to disprove what we believe. Undefined terms, not just, "Nyanya, we don't like you." Right? It has to be undefined terms. And if you can disprove it, then we know to abandon it. And if you can't disprove it, then we know that we can build on top of it, at least for a while. I believe that this applies in creative measures as well, and that everyone, no matter their experience, and no matter their skills, and no matter what they've produced so far, including beautiful pieces and wonderful, inspiring, fear-evoking pieces, everyone learns from reviewing the same basic information again and again. Because we tend to forget it. We're humans and we're flawed, and we need a whole bunch of peers reminding us all the time of our best practices. Yeah. So those of you who are much better at this stuff than me or Jamie, you're welcome. Okay. That made me think of one of the things that gets in my way the most is... How do I articulate this? Almost a dishonesty. Where... Because the act of being creative, you've got to tap into this raw... element within you. And I know this is imprecise and abstract, but I'm going on a feeling here. At least for when... Directing is maybe where I feel it most. You've got to tap down into this raw creative space and not let yourself get in your own way. You've probably felt it before with... That's kind of flow state a little bit as well. You'll feel... You'll felt it when you're writing sometimes. You don't know where it's coming from, but it's coming from somewhere. And then the second something else comes into your brain, boom, it's gone. And I mean, this is what people used to call the divine, and people would relate this to being closer to God or whatever. Various different forms of referring to it. People have articulated this much better than me, but... You can get there, and the only person who's not going to let you get there is yourself. There is going to be other people that will tell you things and criticize and do that. But you're the one listening to them. You're the one who's listening to them and taking those things on. And there's a freedom that comes from learning to let go, which is very, very hard to do. I've seen some people slip too far on that letting go. You still need to keep yourself attached to reality a little bit. But yeah, what do you think? I agree with you completely. I think it's an interesting process, that deep creativity. People would say in the Lilac age, they would say, "He was writing like a man possessed," right? Or "Working like a man possessed." So sometimes it's the divine that's touching you, and sometimes it's something else. It's the monkey on your back, or the sakhibas on your shoulder. This style of putting forth so much all at once, being deeply immersed in it, it is very much what is called flow, thanks to Mihaly Csikszak Mihaly. I do think there's other sides to it, though. It is wonderful to go into it. Like you say, it's great if you're a creative person, if you can tap into it as deeply as possible, as long as you keep coming back. Because failing to come back is the road to perdition, as some might say. It's certainly not going to be comfortable for you or for the people who love you. On the other hand, there's also failing to get going. You said that the only person who's stopping you is you, and I think for 99% of the people who might hear this podcast, and for almost 100% of those who don't, yes, that's the same number. That's true. However, we are also constantly interrupted by the traveling salesman who won't stop knocking at our door. When you're busy writing down or dreaming up, and Xanadu did Kublai Khan, a stately pleasure tone decree, if you're writing that poem and a blasted door-to-door salesman won't stop banging on your door, interrupts you, and you never manage to finish the poem, as is the case in that example, then that connection is lost. And maybe you can go into the realm again, but not with that connection. Whatever elements were going on that were feeding into you or that you were feeding from, those are now different, and that story can no longer be finished. Which is one of the reasons I hate open concept offices. Great studies have been done about it. If you are in an open concept office, you tend to average less than half an hour of work a day. Because every single thing going on around you interrupts you, and if you are trying to do something in a deep flow state, something creative or something truly productive, where you're at your best, anything that interrupts you will take at least 20-25 minutes for you to get back to. Yeah, build up the momentum. So even if, yeah, well, momentum or depth or whatever it is, build up the connections, build up the lack of connections. If you study the neuropsychology of flow, it's really quite interesting. And I've got some theories about that that I haven't had the opportunity to try to disprove yet. But it seems to me that the resources that you usually spend in, say, blocking out a story, the resources that you usually spend in doing that are quite limited. There are certain parts of your brain that are good at that kind of thing. But if you can get deeply enough into it, then all of the little processors that are worrying about the room around you, that are worrying about, "Have I eaten yet this morning, and when do I have to use the toilet next? And what is my partner thinking right now?" And all those other distracting thoughts, they all fall aside. And all of the resources that are processing those things focus instead on helping you block out the story. That's why you lose sense of time. That's why you lose sense of personal space. That's why you lose sense of discomfort in your limbs or in your digestive system. I've told stories about that to you before, and I think on the podcast before. When you go into flow, you're vastly more productive for the same reason that you feel like the rest of the world has disappeared or that you've fallen into another world. It's because your sensory perceptions aren't happening anymore. Instead, all of those resources are drawn into helping you accomplish something great. Anyone who's played a video game and gotten completely caught up into it and done better than they thought they could have, that's what's going on. You're suddenly using resources to imagine what's next in the game, anticipate it, and take the appropriate actions with just exactly the precise timing that allows you to succeed and go on to the next level where it's just a little bit more difficult and a little bit more demanding, specifically because it's designed to bring you into flow. So if you've played that kind of a game and you've been lost in it, the reason you lose track of time, the reason that your partner or your parents or your children get upset with you because you were gone all night and you really thought you were only playing for 15 minutes is because your innate sense of time, yes, humans have much more than six or seven senses or five, your innate sense of time disappeared because those resources were busy helping you win the game or tell the story or write about Xanadu. Maybe that's what I was trying to articulate a bit with the honesty. You're being dishonest to whatever it is that we're talking about here, that depth that you're going into. If you're worrying about anything else, you're not being true to it. And we all kind of know it and feel it because most, I'm pretty sure everyone listening has seen someone perform in some sense, be it act and a play or perform music. If someone's not there and not fully in it, you can feel it. It's not quite there. And then when people truly are and they're 100% synchronized to that flow zone, that's when people truly shine for no better word. That's what you look for. You need people being 100% committed and at their very best in a given moment. I agree completely. I agree with you and I think the terms are interesting because it is 100% committal. That's what comes across is that you are fully invested in doing what you're doing. And yet I think if you were thinking about it consciously and trying to be committed, those thoughts are too slow for it to work. It has to be something much faster than that, something in one of the other processing centers of your brain that isn't as slow and ponderous as that. Okay. And I've just figured out another part of my honesty thing, which annoys me with myself a little bit as well, is making things that aren't even truly resonant with me. Like I'm not with art and maybe film or writing, or especially maybe writing songs or anything. If you're not writing about something which you genuinely feel, have felt, then what are you doing? Yeah. Making commercial work and getting rich, I guess. Yeah. Yeah. It's a great question. I've noticed your last few examples have been about music and writing, and I can't help but wonder if that's because of what I'm doing tonight. No, no, not at all. It's just such an easy, it's just such an easy visceral one to understand. Phew. Thank goodness it's my ego getting in the way. No. But the greatest artists in the world, the greatest songs in the world, they're deeply, deeply personal to a human experience, and they resonate so much with other people because of that. And that's where I go with art. The best art is when someone's being truly honest to something that they felt. They've not let themselves get in the way in how they're communicating it, even though they are communicating themselves paradoxically. It's true synchronization with a feeling and using artistic tools to try and communicate that feeling to other people. Yeah. Sorry. Go ahead. No, it's just what you were saying there really resonates. And as always, you're using these great turns of phrase that I agree with, but then I also find some disagreement because there's such cool turns of phrase. You said, ironically, it's also you communicating yourself, but that's how we lie all the time. Every lie we tell to ourselves and to others is a misrepresentation of ourselves. And we do it constantly all the time. It's part of being a human being, right? When a little baby refuses or a small toddler refuses to be put to bed because they're not tired. What they're really saying is I don't want to be excluded from what's going on with you giants. Right. But the way they tell it is to say, I'm not tired. Yeah. And this honesty that I'm exploring here, it's not just art where you see it getting in the way. It's normal human communication too, and especially in workplaces. I can't stand the dishonesty in most workplaces that I've been in. Even in myself, it's like you fall into a role, you fall into a pattern. And people not saying the obvious sometimes, like the emperor has no clothes, for example. I feel like it's a similar thing, that kind of dishonesty. I agree. Some people say that society is bound by the lies they agree to share. So we are a society if we have agreed to support common illusions or delusions. Boy, I love it when we get into this stuff that isn't easy to answer. And I hope that folks listening aren't expecting that either of us are going to come up with the simple answer to this. The simple answer to this is, man, keep thinking about this long after we've stopped thinking about it. Yeah. Who knows what you'll find. But yeah, the need for dishonesty in order to have things go smoothly, I think is a fundamental society and it's a fundamental of every workplace and it's a fundamental of dealing with yourself. Right? How much would I hate myself if I had to be brutally honest about my own limitations and biases and mistakes? Yeah, and I feel like there's lies we all need to continue operating. Like I know there is, I'm trying to think of an example though. I'm struggling to think of an example. Well, it depends on how much of an example you want. Yeah. The really simple one from the terms of science is how does gravity work? Things like that. I'll see you at sunset. There's lots of examples like that where these are just convenient lies we tell because it makes it easier to function. Will the sun set at six o'clock tonight? No, the sun will never freaking set. Don't be silly. Earth is rotating around the sun. It's rotating around its own axis and we get an illusion of the sun setting. But much more in line with the kind of thing you're talking about, there's the lies we tell ourselves about things like, I can do this. Yeah. I can get through this. Oh, it's just for a couple of hours. Right? Think of anything you've ever been asked to do that you didn't want to do. Yeah, okay. And yeah, there's, the way I find to do those is do the things you don't want to do like you love them. That's the best way to try and get around things that you know you need to do. Some things you can just say no to, but the things you don't want to do for a lot of people, let's say exercise, can be hard for some people to get into exercise. But just tell yourself you love it. Weirdly, it works and you can really commit to it. Yeah, that's another aspect of lying. Humans are constantly deceiving themselves about everything. And you can do it deliberately with ridiculously positive effects. Fake it till you make it. Yeah, yeah. A colleague of mine specialized back when I was doing my master's degree, he was doing his PhD on negative self talk in professional athletes. And at the time, everybody said self talk that's positive is really, really good for you as an athlete. Talk yourself up. Come on, I can do this. Come on, you can do it. You can do it. Come on. Harder, harder, right? People coaching you and doing a press or something. What he found was that negative self talk worked even better among certain athletes. And I am unable to go into the details even if I wanted to right now. But yeah, these disparaging lies insults about your own ability to perform the task you're here to do. I've found that with myself, for example, if I go in for a run, that's a positive. Positive stuff doesn't work at all for me. But if I overly critical and say, you know, the most horrible things in my head to myself, it does bring an energy for me that my body goes, I'll show you. Shut up, brain. That's lovely. Last November when I was in Denmark working at the Aarhus Institute of Advanced Studies for a month, I shared an office with my colleague, Lucas Esterly, who I've mentioned before, and will continue to mention probably for the rest of my days. And he noticed something that I hadn't noticed that I had developed during the pandemic because of the accident I was in where I got all that nerve damage. We're working, sharing a desk, sitting opposite each other like co-programmers or something. And at one point he said, I don't know why it's changing, but you went from saying, come on, come on, John, to come on hand, to come on mouse, to come on cursor. And as the nerve damage was asserting itself and it became more and more painful for me to function on simple things using the computer, I had to more greatly abstract the control I was trying to assert. So I knew I couldn't control my arm anymore, but I could freaking control the computer. No, I can't control the mouse, but I could control the cursor, damn it. And it was just this strategy to get through these horribly frustrating times that I had developed without realizing it. But that in a way was lying to myself and doing negative self-talk at the same time. Yeah, yeah. Oh, too much negative self-talk. We've killed the enthusiasm in the room. No, no, no. I was just going to my, I was just breathing out for, I don't know, Brad. I was looking at my list of, I've already gone through it. Stripping things away. What is creativity, John? Well, what do we mean? I use it all the time. I used to call myself a creative director. For the longest time, I still call myself a creative director. I call myself a creative in many ways, but what on earth am I meaning? Well, the difference between a creative director and a director is a certain decrease in responsibility and increase in salary. Yeah, yeah, yeah. Create, create. It's probably lighten. Well, if-- There's probably some interesting etymology into the word. I'm sure there is. If you want to look at what the word means in terms of its application, right? To be creative means to do something that isn't intuitively obvious, I think. So you're coming up with new paths, new directions, new interpretations of the things around you. Yeah, I think that's a good way to define it in some sense. Branching out from established paths. Possibly-- No, I think we're both very spatial thinkers, which might be confusing for some of the people listening. Possibly you're branching out, possibly you're branching in. Or crossing branches. Yeah, you may be filling in a space where there's a gap. You may be reaching out in new directions. Or you may be finding new connections between areas that already exist. And what is that space we're branching out into? It depends on who's hiring you, or which project you're working on, or which opium dream you're having when the salesman is knocking on your door. This is-- I'm getting platonic thinking here. Are there-- Do-- Is there a space where thoughts exist? Okay, that's too platonic for me. I am just a shadow on the cave wall. Yeah, yeah. I was going back to-- I think we discussed something similar in our first podcast. But-- Have you ever read-- I ask you this almost every podcast, hoping for a new answer each time. Have you ever read Robert Heinlein? No, no, I'm sorry. So Robert Heinlein wrote a great novel called The Number of the Beast. Spoiler alerts now for a 70-year-old novel. And you wonder why I haven't read it. One of the things that is slowly uncovered by the main cast of characters is that every fictional world that they love exists in reality as part of a multiverse. So they are themselves fictons, is the natural corollary. If all of these people exist in their world inside books, probably they exist inside these other worlds inside of books. And he uses that as a way to tie together all of the fiction he's ever written. Yep. And to bring in his favorite writers and his friends from his long life and tie them all together into a story. Recently, fairly recently, within the last 10 years or so, long after his death in the 80s, it was found that he had written two novels at the same time. The Number of the Beast and a sister novel that tells the same story. What is it? The Flight of the Pancarer or something like that. It's called. I just finished reading it while recovering from my latest injury. And my gosh, he has the same characters go through the same story up until they start hopping the multiverse and then they just make one different decision. And so the second novel is the same story but going off on a different branch. Possibly tying into the same ending. I'm not sure. But it's up to the reader to decide. That's always fine. I like when fiction does things like that. I remember the animated Spider-Man TV series. Yeah. It goes standard as most Marvel stories do. They end up going into multiverse down the road when they try and figure out how to bring new versions of things. But in one of them, Spider-Man went to our reality and there's Stan Lee's on his back and he's just going, "So you're saying in your universe you wrote me as this comic character?" He's like, "Yeah, I did. As a matter of fact, I did." Oh, that's cool. Yeah, that was one of the animated series. I think it was actually one of the 60s. No idea. No, it wouldn't have been the one in the 60s. I think it is. It might not have been. With the really static animation. Yeah, I think I genuinely think it ended up crazy. The famous Spidey. Spidey. Spidey. Spidey. Spidey. Yeah, I could be completely misinterpreting. We're talking about how bad perception can be. This is me remembering. It's definitely one of the animated series at least. While we're talking about how bad perception can be, I've just got to say something about illusion. Because storytelling is all illusion. Our sensory perception is all illusion. You were asking earlier, is there a place where ideas exist? That's all illusion. We live in these sacks of wet meat that are fed lies constantly. Not deliberately. But we perceive all kinds of sensory information much more than we can process. So we have these mental shortcuts that allow us to process them by making huge assumptions, lying to ourselves. If you want someone to fall into a story of one sort as opposed to another, you just set them up. You prime them to be thinking one type of thing as opposed to another. So the loud bang can be a great relief or it can be terrifying. The soft scratching sound can be the monster under the bed or the kitten trying to get into your lap. Yeah, with that, I've noticed just in myself, depending on factors unknown to me, sensory inputs like a touch on my arm can feel the most irritating thing in the world or the best thing in the world. And it's all down to factors which I'm completely non-control of. Yeah. And a good story takes control of those things. So that when the touch on your arm happens, the audience is triggered the way you want them to be triggered. Yeah. Yeah. Yeah. It's, I imagine it must be great to go and see an audience, watch a film that you've made and watch them react. It is. To something that you did. Yeah. That's, it's one of the best or worst feelings in the world. I remember the first time I had to happen was one of the first short films I made was a 48 hour film project in 2014. The first one I got screened on the cinema at least. Wow. Because afterwards it got screened on the cinema. Yeah. It was fun. We made it with friends, but then we heard people laughing at our jokes. And it was like, cool. We didn't screw up completely. People are enjoying this. Oh, that's lovely. That feeling of, there's not much other art for, there are, there are other art forms where you, I mean, I'm not picking on you again, but performing music, you kind of immediately there see the reception of it. Yeah. If you can interpret it correctly, it's another thing. Yeah. I always have a hard time believing that people are actually applauding for what I've done. My default is to think that they weren't really listening very closely or they wouldn't be applauding. When I, I mentioned earlier in this episode that I loved comic strips when I was a little kid. When I first went off to university, I wanted to be involved in the newspaper and I went and met with them and asked them, you know, what do you need? I can, I can write. I like sports. I'm involved in athletics. I could write about that. I'm involved in student. What, what can I do for the newspaper? And they're like, yeah, yeah, we got all the writing we need. And somebody said, well, we don't have a comic strip anymore. So I thanked them very much and came back the next day with a bunch of comic strips done and ended up having some real success with it. It got syndicated and was carried at university newspapers across Canada. And I had this great experience where I went on a date with a young lady and we went back to her dorm room to get her shoes or something like that. It was nothing illicit. And as we were walking down the hallway of her dorm, her neighbors had my comic strips on their doors and it just felt so amazing. Yeah. And I would stop looking at one of them just thinking, how can this be? And a young woman said, oh, do you like that too? And I said, sometimes. And then a whole bunch of them started talking about the comic strip and which characters they liked. And I just sat there thinking, I'm going to start telling people that this is my comic strip. I signed it with an illegible signature. So nobody knew. And I said, I'm going to start telling people. And I was off at a party that night and mentioned to some folks that, oh, yeah, that's me. That comic strip. And the room went quiet and the guy closest to me said, you should try making it funny. Yeah. Yeah. That's that's one of the hardest parts of creation is it's it's you are opening yourself up and that's especially some. Okay. When we're talking about this honesty in this place that you're tapping into and if you're being honest and you're communicating something very personal, you're opening a door. You're opening a gate right to your heart. So it hurts even more of a narrow flies in. And I think that's why so much of us walk around with walls up all the time. You're here. Is because we're we're we don't want to open ourselves up and communicate. We're all terrified of being hurt. Those slings and arrows of outrageous fortune that the comic strip Charlie Brown or other peanuts had a great version of that where one of the young women who I think didn't stay around in the comic strip after the 1950s. One of the girls turns to Charlie Brown and goes with their tongue sticking out. And then the girls all walk away and Charlie Brown is standing there with his hand on his chest and he says, those blares just go right into your heart. Yeah. I remember that one. I used to have a little comic book of a bunch of them. That one actually stuck me. I remember that. I can I can see the drawing now with his hunched and folding. Yeah. Yeah. Those were wonderfully powerful comic strips. Schultz was just a genius. That's something that you see in children. They've not learned. They have to have walls up yet and they can run around and be open and honest completely. And it's I don't know. It's there. And then there's a magic to always being in that state that that you lose as you grow up and that complete openness and creative honesty as well. I was waiting. I'd have whole universes going on while I was a kid just all the time that I would always want to go back and experience like how much could I. How much was I actually visualizing because I remember all being very very vivid like an overlay over reality. Right. That slowly over time disappeared. That would be a great comic strip or movie to show that. Yeah. There's been a lot of stuff in the theaters lately about childhood friends and imaginary friends and things like that. But yeah. It'd be a nice way to do it if you could come up with the right way of showing that overlay on reality. Yeah. There is. There is before but I like that. There is. I mean there's inside out. There's some of some of there's some there's literally some stories about that. Yeah. There's a new one about imaginary friends but there's two different films that are about childhood imaginary friends coming back. Yeah. There's that recent one. It's called Slumberland or Nemo where it basically said that the brilliant Windsor McKay comic strip from the 1920s Slumberland was probably actually set in the 1990s and now here is the daughter of the main character. Anyway spoiler sorry great great movie. Surprisingly great movie. And okay I hear I did had I'll explore this thought I had before because I thought about that before being in that open magical space. But there you you pay attention to reality a little less in that state. And that's kind of what being an adult is about. You have to pay attention to everything else because it's up to you now to look after everyone else. And you've got to be switched on and tuned into the physical the mundane that you've got to perceive everything as best as possible. Yeah. And survive it and navigate in a way that allows you to support others but maybe that's part of what people are escaping from. In delving so deeply into social media and video games and all of the other current distractions from reality that so many young people live in right now. Escapism yeah. But not not escaping to a rich self constructed or shared fantasy world that you and your friends or your family or you yourself have built up. But into a world of quick reflexive chemical rewards for quick decisions. So the world of scrolling through tiktok. No particular hatred against tiktok but the world of scrolling through tiktok until you find the video that catches your eye or scrolling through Instagram until you find the image that catches your eye. That's not the same kind of fantasy world that little kids are in when they're overlaying their imagination with the real world and creating a richer experience. And even this idea of augmented reality through special glasses or glasses and headsets. It isn't that kind of thing because it's information that other people are choosing to throw at you rather than information that you are generating on the fly and then preserving. Yeah. Or you're curating. Yeah. Yeah. Yeah. It would be an interesting thing to try to make a product like an Oculus something like that. But where you generate the content and you decide where it is and you share it with those who are closest to not friends in a fantasy world that's really just using you for clicks but actual friends. And if you could create a version of Oculus that does that. Yeah. I would love that. If you could get to there that it could just be as fluid as well. You talk about calm technology and technology that doesn't get in the way and everything like that. The technology that could do that very well would be amazing. Wonderful. That's one of the reasons I am a creative is because that doesn't exist. So the way I have to make the worlds I want to make I have to make a film. Nice. That's what drew me into it from the get go I guess is this fundamental feeling of oh no it's disappearing it's going away and it's childlike attempt. Well not a childlike attempt but an attempt to get that childlike feeling back in many ways. That's what I love. I love. I love work. I love being around creatives the most. Everyone can be creative but I love when people are gathered around and aligned to creating and everyone is opening up and coming into that space because when you've been in some of our writing sessions before as well. That's the things I love most. You're sure humans get away and you try and fight for your idea and there's all this other things that could happen. The whole act in itself of you're all pulling this thread and this story out of somewhere and you're trying to make it as best it could be but it's just yeah it's one of my favorite things because everyone is opening themselves up a little bit. Trying to be as nice to each other as possible. While defending their ideas. Whilst defending your ideas strongly and letting them know why their main idea was bad. Yeah it's a beautiful environment that kind of shared thing. It's like when you're role playing. A well run role playing campaign smooths over all of the difficulties there because there's a position of authority and somebody else is making the decision so you don't have to debate them. You can debate what the party should do next but you're not going to debate reality. Something I miss about role playing games. Early next week I'm going to have dinner with one of my nephews. I've only seen once in the last couple of decades and I can't wait. He's a full grown adult. In every way but I knew him when he was a little baby and I knew him best when he was a little kid and we used to go on adventures into his imaginary world when he was small and I was big. And we would lose days wandering around the world that he could see and he could help me see. But I never really saw it. I could only see him seeing it. And it was a wonderful experience to do that. I think about that all the time and him all the time because it's so fundamental to my own life that I got to share that with him. And I got to share that with other nephews and a niece and I got to share that with other people's kids. Most of whom are now adults. But I'm really looking forward to seeing him. I don't know if he'll listen to this podcast but I am tempted to ask him what he does to experience that kind of joy these days and whether he remembers what he used to do. Or if he does will he be honest to it? I can imagine that being a thing of talking to someone like "I don't know what you're talking about." He's an incredibly creative person. He lives in the artistic side of it. I'm not saying that specifically but there are types who would... Absolutely. So much so that it's a trope in fiction about real-life childhood experiences. That great movie Hook with Robin Williams. I've been thinking about that a lot when I've been talking about this. It's a marvelous, marvelous version of that. But yeah, the dinner will be wonderful either way because I miss him and I can't wait to learn what's going on in his life and see him as this adult that he is. But I am interested to hear what he remembers about the hours we spent, if he remembers them and what they were to him in his understanding of it now. Yeah, there's... I've had random periods of reflection every now and then. But every now, I don't know what it is about your brain but sometimes it will go into a space that it hasn't been in decades and you go "Oh, I forgot this was a feeling. I forgot this was a place of experience." Just random memories will pop up. Weird one, going in the back of our garden and I wasn't allowed to but I could climb over the wall of the garden and it would be this space in between two gardens. So there's a wall between someone else's garden and a wall between someone else's garden and in between there's just this space with trees and stuff like that. I remember going into there and one day finding some sort of tubing, some sort of, I don't know, plumbing tubing or vacuum tubing but it was a pipe that long. And then me and my other friend figured out if you swing it round in the air it makes a whining noise. And the stories that we would make up about the things you could conjure and call just by doing that. And yeah, I was wanting to just pop into my head the other day and I was like "I forgot that whole feeling." Yeah, and then as a creative you want to be able to tap into things like that and try to communicate. Not just the facts of the matter. Try to communicate what that feels like. That's what a lot of art is about. You're not trying to communicate the fact of the matter, you're trying to communicate the feeling. Yeah, because that's what we all have in common if we're lucky. Everyone who's lucky has some version of that living in their memory and their heart. Yeah, no, that's wonderful. I saw the musical come from away at His Majesty's Theatre here in Aberdeen on September 11th, the anniversary of the events depicted there. And I went into it after years of trying to avoid seeing the play or read too much about it. I just didn't want to know because I was involved. I was in a small town in Newfoundland when all that happened and I'm one of the people who dealt with things. In a very small way I played a very small part in this huge international operation. I went to the show quite looking forward to it and in the first few minutes was weeping, sitting in my chair in the theatre, just weeping. Because I was back there feeling the feelings of that first night. Actually what hit me first was the feelings of that day when it happened and we saw it happening. They depicted that better than anything else I've seen about it. But then showing the people reacting to their situation. For those of you thinking about seeing the show, I spent a lot of time laughing out loud and cheering. It's a very, very good show and it's very well done. It's very uplifting. But in order to become uplifting, they have to gather the audience together emotionally and give them something to move up from. And that show does it so well. A number of different characters experiencing a number of different things all experience the same moment of horror that happened on September 11. This particular moment of horror in September 11, there have been other moments of horror on that same day for people from other countries and cultures. And I don't mean to disrespect them by talking about what happened in New York and Washington. My point is, when they did the transformation scenes, the emotional switches scenes on the stage, I had that experience you were just talking about. I was back in a space emotionally that I had forgotten still exists. I had an intellectual memory of the rooms I was in and the smells of them and the feeling of the people and the sounds, the incredible richness of sound and horrible richness of sound. I had some intellectual memories of all of those things, but the storytelling on stage brought me back there viscerally. And I had no choice but to weep. I was weeping before I knew it. Absolutely. Yeah, that's the game of it. And that's ultimately the best advice that we can give to people. What are you communicating? A lot of us, I used to get caught up in that. I want to be a filmmaker because initially I just thought they're cool and fun. But then it took me a while to figure out that you've got to do it to communicate something. And if you don't know what that is, if you can't feel it yourself, because you need to feel it yourself to be able to pull from it. So you need to conjure it up and call it again in different ways to try and figure out what it is and use all the tools available to you to try and whatever your medium is to try and communicate that. But you got to start there. You got to dig deep and figure out what you're going to communicate. And I feel for some people starting out because a lot of the time, if you're younger, other than childhood, some of the biggest things in your life haven't happened yet. You haven't had the biggest tragedy of your life yet. You haven't had these highlights, well not highlights, but these massively shining moments of your life which are going to overwrite the majority in terms of your life. Visceral experience. Most days will be forgettable, but the days that won't be forgettable are ones that you probably haven't had yet. But there is still going to be some. And those are the places to draw from most. It's your job to figure out what those are and truly feel them and be true to them and communicate them through your craft. Get better at your craft, work on it, iterate, show it to other people, take on feedback, work at it, get better at it, but you got to stick to the heart of it, which is communicating those experiences. You say take that feedback on board. There are two kinds of feedback you shouldn't take on board. Otherwise listen to everything from everyone. But if anybody tells you that your work is so bad you should never do it again, ignore them. And if anyone tells you that your work is so good you don't need to ever change it, don't listen to them. But otherwise get all the feedback you can and listen to everybody. And accept that John has just communicated many of them. I communicated less of them. Those moments where that arrow flies straight into your heart, they're going to happen. Just take note that when it happens you go, ah, there it is. That's what Jamie was talking about. It's a sharp little moment to ignore and keep pressing on. Yeah, exactly. That arrow will stay there. And if you decide you can't do anything because you've been wounded, then you won't do anything ever. And the good news is that you can reach over and tweak that arrow anytime you need to be reminded of your passions and things you care about. The bad news is that other people can tweak it too. Yes, yes. Don't let it show that it's there. When someone nudges into it and then those types of people that see, oh, that hurt you. And then they'll tug at it and press it. That's one of our shared lies. We all pretend that we don't have that so that we can all function. And the people who are willing to acknowledge that you have it come in two sorts. The ones who are going to help you protect you. And the ones who, as you were just saying, are going to take advantage of it to manipulate you. It would be nice if they could be weeded out as children and corrected in their behaviour. But unfortunately they exist in large number. Yes. So be wary as you walk through this journey of creativity in life. Find the good ones around you. The ones who make you strive to be better. Always aim high. Compare yourself against the very best as well because it will make you keep growing. I find that to be a great tool. Don't just look at everyone else around you because you'll all plateau, aim high, very high. Don't just look at people in current time, look at current space, look at people in time. There have been people who echo throughout history, creatives, and stand in awe of their work and aim for the divine as they did. Yeah. 100%, Jamie. If you're doing comedy and you haven't watched Chaplin, then you're not doing comedy. If you're doing tragedy and you haven't watched Kurosawa, then you're not doing tragedy. 100%. Okay guys, we're going to finish it up there. I think there's some practical little things for you. But as always, if you listened this far, thank you very, very much. We hope, hope very much so that you got something useful out of this and we'll see you next time. Take care everybody. Bye-bye. Production from the Robert Gordon University School of Computing. Today's episode was brought to you by the letter pi and the number pi.